The game
EVERY SWAP
IS A DECISION
Battles play out on a 7×5 board of five elements and Heart. Your heroes fight with the gems you match, and each one changes the board in its own way.
- Read the threatEvery enemy shows its next attack and how many turns until it lands.
- Prepare the boardHero abilities mark, link and reshape gems before you make your move.
- Land the comboChain matches inside the combo window. That is where the damage multiplies.
Heroes
LEGENDARY HEROES
Fifteen heroes join your roster through the campaign. Any five can share a team, and their numbers grow from hundreds to millions.
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Cinder ExecutionerFire strikerPyre burns gems of one colour for damage.
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Abyssal BroadsideWater weaverDrown the Deck turns a cross of gems to Water.
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FaultbreakerNature weaverEmerald Seam turns a column of three into Nature Power Gems.
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DawnlanceLight vanguardUnfurl makes every match this turn ward and heal the team.
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NightcleaverDark strikerCrescent Reap cuts both diagonals through a gem.
The campaign
SIX REGIONS
Each region brings its own rule to the board, and a boss waiting in its court.
REGION 1Floodgate
The water climbs and locks the bottom rows. Hit hard enough to shut the gate.
REGION 2Rootbound Keep
Seeds root your gems in place unless you match them first.
REGION 3Emberworks
Fire gems turn into bombs. Defuse them before the fuse runs out.
REGION 4Sunglass Heights
Marked gems turn to Light and feed the enemy’s next strike.
REGION 5Deepstone Mines
Blind gems go dark, and the boss grows stronger with every one.
REGION 6Stormbreak Coast
A trident takes aim down a line. Next turn, every Water gem in it explodes.
Season one
THE MOON-EATER
Four weeks. One boss. A ladder that climbs as far as you can take it. Clear its rungs to recruit four Legendary heroes: the first through steady play, the other three through skill.
SableAfterimage Duelist
NerisThreadtide Weaver
CairnBurden Bearer
RookCinderbound
CLOSED TEST
COMING SOON
Lanterns of Legend comes to Android first. The closed test opens on Google Play ahead of release.
