The Moon-Eater, season one’s boss: a black wolf with amber eyes lying on a snowy ledge beneath a full moon, his pack on the ridge behind him
Lanterns of Legend

Season one: The Moon-Eater

Lanterns of Legend

A match-3 RPG. Lead five heroes, read every threat, and break the bosses of six regions.

Closed test coming soon Android first
The Moon-Eater’s next attack shown above the board: Snap, 1399 damage, in 1 turn
01 · THE THREAT
A combo landing: ×2.55, combo 14, with each hero’s damage rising above the board
03 · THE PAYOFF

The game

EVERY SWAP
IS A DECISION

Battles play out on a 7×5 board of five elements and Heart. Your heroes fight with the gems you match, and each one changes the board in its own way.

  1. Read the threatEvery enemy shows its next attack and how many turns until it lands.
  2. Prepare the boardHero abilities mark, link and reshape gems before you make your move.
  3. Land the comboChain matches inside the combo window. That is where the damage multiplies.

Heroes

LEGENDARY HEROES

Fifteen heroes join your roster through the campaign. Any five can share a team, and their numbers grow from hundreds to millions.

  • Cinder Executioner
    Cinder Executioner
    Fire striker

    Pyre burns gems of one colour for damage.

  • Abyssal Broadside
    Abyssal Broadside
    Water weaver

    Drown the Deck turns a cross of gems to Water.

  • Faultbreaker
    Faultbreaker
    Nature weaver

    Emerald Seam turns a column of three into Nature Power Gems.

  • Dawnlance
    Dawnlance
    Light vanguard

    Unfurl makes every match this turn ward and heal the team.

  • Nightcleaver
    Nightcleaver
    Dark striker

    Crescent Reap cuts both diagonals through a gem.

The campaign

SIX REGIONS

Each region brings its own rule to the board, and a boss waiting in its court.

  1. The boss court of the Floodgate
    REGION 1

    Floodgate

    The water climbs and locks the bottom rows. Hit hard enough to shut the gate.

  2. The boss court of Rootbound Keep
    REGION 2

    Rootbound Keep

    Seeds root your gems in place unless you match them first.

  3. The boss court of the Emberworks
    REGION 3

    Emberworks

    Fire gems turn into bombs. Defuse them before the fuse runs out.

  4. The boss court of Sunglass Heights
    REGION 4

    Sunglass Heights

    Marked gems turn to Light and feed the enemy’s next strike.

  5. The boss court of the Deepstone Mines
    REGION 5

    Deepstone Mines

    Blind gems go dark, and the boss grows stronger with every one.

  6. The boss court of Stormbreak Coast
    REGION 6

    Stormbreak Coast

    A trident takes aim down a line. Next turn, every Water gem in it explodes.

The Moon-Eater howling on a snowy ledge in front of the full moon, his pack on the ridge

Season one

THE MOON-EATER

Four weeks. One boss. A ladder that climbs as far as you can take it. Clear its rungs to recruit four Legendary heroes: the first through steady play, the other three through skill.

  • Sable, Afterimage Duelist
    SableAfterimage Duelist
  • Neris, Threadtide Weaver
    NerisThreadtide Weaver
  • Cairn, Burden Bearer
    CairnBurden Bearer
  • Rook, Cinderbound
    RookCinderbound

CLOSED TEST
COMING SOON

Lanterns of Legend comes to Android first. The closed test opens on Google Play ahead of release.